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Can 240Hz Monitors Benefit Esports Gaming?

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The release of 240Hz monitors into the gaming world in the last few years, has begun to change esports. The recent 240 Hz study by NVIDIA showed significant benefits.

Nowadays, it appears to be a necessity to start looking towards getting a higher frequency monitor, especially if playing games competitively, or participating professionally in esports.

One common question that is asked regarding these types of high frequency monitors is, “are they worthwhile for competitive gaming?

The truth is that many gamers will tell you, whether they are casual competitive players, esports legends or anything else in between, having more frames per second is the best thing you can do — even frame rates above refresh rates still has benefits such as reduced tearing visibility & lower input lag. However, it is preferred to have a higher refresh too rate as well.

Nowadays, this may seem like a fairly obvious point to experienced competitive gamers — you will always want to be able to see as many frames as possible as soon as possible to ensure that every split-second will count, enabling them to make those all-important clutch decisions.

Having said that, only a few games run at 240 fps on most computers. Today, even top of the line gaming rigs won’t get anywhere near that on some newer games. The bottom line is that if you decide to start looking for a monitor, 240 Hz may not always be the best. It truly depends on what your eyes prefer, what you play, and how you play.

Taking a game like Counter-Strike: Global Offensive (CS:GO) if you’re able to put all the right tweaks in, you could get stratospheric frame rates such as 900 FPS with the correct console commands.

With the right gaming rig, you can get a stable 240 fps or far beyond. Setting this up, and then matching your monitor frequency to 240 Hz will give the perfect experience that you’ve always wanted in CS.

CS:GO

By having a high enough refresh rate, you will get an even better experience. Matching FPS and Hz at higher refresh rates, ensures much better motion quality, reducing all different kinds of blur and giving you the best possible experience in the game. 

Perhaps you aren’t interested in becoming the next esports legend. Maybe you don’t really spend enough time playing competitively to have it make a big difference to your life. If you’re on a budget, a 240Hz monitor may not be the right choice for you.

Non-Competitive Benefits Of 240 Hz

On the other hand, 240 Hz can be useful outside esports too, since there are many reasons one may choose 240 Hz. You might prefer a smoother Windows desktop. You might dislike motion blur and need clearer display motion. You may want 240 Hz variable refresh rate such as G-SYNC or FreeSync to properly enjoy your entire frame rate range without stutters or tearing.

That said, choosing a monitor based on size and overall resolution is something that everyone will be able to see the value in. Having more real estate such as 1440p on your screen to use and play games can ultimately make it a far better experience if your priorities are different.

1080p, 1440p and 2160p are the most common monitor resolutions as of the time of writing. Another option is an ultrawide gaming monitor that is attractive for also watching movies on.

Bear in mind that higher resolution often means lower frame rates. Your GPU takes longer to render a frame, increasing GPU latency. Playing at a lower frame rate can affect your esports scores, and that is often why 1080p is more popular than 1440p in esports. Also, the maximum refresh rate is often lower at higher resolutions, which limits your ability to lower latency even further.

However, higher resolution can be better for productivity, work, artwork, software development, and more. One can also run at a lower resolution on a high resolution monitor, or increase GPU horsepower to get the same frame rates at 1440p as at 1080p. Then your latency and performance can become similar with similar panel technology. Everything can look infinitely better.

Trying To Have Cake And Eat It Too

The huge challenge is getting the best of all worlds in one display. Whether you choose a 1440p 165Hz IPS monitor, a 1080p 240Hz FreeSync monitor, or a luxury 4K 144Hz G-SYNC HDR or big-screen display. In fact, some players use multi-monitor simultaneously — one productivity gaming display — and one 240Hz esports quality display — side-by-side.

In choosing what kind of displays you get, a small one or a large one, 1080p or 4K — or both — you’d obviously factor in the power of your gaming rig and your needs. It’s all very well wanting to game at 4K on your giant screen, unless you don’t have a gaming rig to generate massive horsepower power required of 4K gaming at high refresh rates.

When it comes to gaming and refresh rate there are always going to be a number of factors introduced into the mix. The truth is that you need to decide for yourself what you want to get out of gaming and how much of an impact you feel it’s going to make.

Bear in mind, discussing the hugely popular game CS:GO, is a game released in 2012 and one that by today’s standards, isn’t very taxing on your gaming rig. When you compare it to something like PLAYERUNKNOWN’S Battlegrounds (PUBG), there’s a good chance you’re never going to get anywhere near 200 FPS, especially if your settings vary.

PUBG

That’s why it’s important to decide what type of games you play and what type of gamer you’re going to be because ultimately, when playing PUBG at 140 FPS, you may only want a monitor reaching up to a maximum refresh rate of 144 Hz. That’s assuming that your game runs at a stable 140 FPS. Stable frame rate is often one of the more important things to look at.

VSYNC can often be something that can be more of a hinderance than a help, depending on how your rig is set up. VSYNC ON will lock your FPS to 60, so for gamers who have older computers and those that have 60Hz monitors, you’ll perhaps find that VSYNC can be quite an important factor when used correctly.

There are techniques such as Low-Lag VSYNC HOWTO as well as RTSS Scanline Sync, that can bring VSYNC ON closer to esports quality standards.

G-Sync or FreeSync are unique in the way that they will level out the monitor’s frequency in order to match the FPS in real time. This makes for quite an immersive gaming experience because if you’re unable to get a stable FPS and it’s constantly fluctuating, then these technologies will help you to avoid any kind of artifacting or screen-tearing.

Acer Predator X35

At the end of the day, the most important thing for you as a gamer is to find out what works best for you. If you have a mid-tier gaming rig that doesn’t constantly get you up to the highest of FPS in the games you play more often, then it may not be worth you dropping extra money on a screen that offers a super high refresh rate, and perhaps a monitor with G-Sync or FreeSync will be more up your alley.

It’s worth noting you can turn on/off FreeSync and G-SYNC on a per-game basis.

If you are a no-expense-spared type of gamer, playing the latest and greatest in gaming all the time and can constantly get a high FPS count on the games you’re playing, then a higher frequency would benefit your gameplay more often than not.

Big Money in Esports Drive 240 Hz Sales…

Even though many casual gamers are also interested in 240 Hz for other reasons — recently, there was a Fortnite World Cup that had a $30 million prize pool dished out amongst the competitors across four different competitions.

There was the Creative Cup, the Pro-Am Cup, the Solo and the Duos competitions which saw American, Kyle ‘Bugha’ Giersdorf take home the main event prize with the Solo competition and secure himself a solid $3 million in cash. The 16-year-old held pole position for most of the competition and his first match saw him get a Victory Royale, as well as nine eliminations to his name, netting him 19 points. He went on to take a few points here and there until the final match, where he led second place by 15 points.

Austrian David ‘aqua’ W and Norwegian Emil ‘Nyhrox’ Pedersen were the Duos competition winners who took home $300,000 to split between the two, while League of Legend pro Karim ‘Airwaks’ Benghalia shared the Pro-Am win with the American trap and bass producer, RL Grime. They took home a $1 million prize between the two of them.

The Fortnite World Cup marks the biggest prize pool held in esports thus far, with it to be eclipsed in a few weeks’ time when Valve’s Dota 2 The International will take place, where the prize pool currently sits at over $31 million.

The big driving forces behind esports drive the adoption of high-refresh rate monitors, and a large number of Blur Busters readers are in esports and competitive gaming.



240 Hz Rollup: Acer Nitro Gaming Monitors, Eurocom’s 240Hz Laptop & More

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Acer Nitro XF2 Series 240 Hz IPS Gaming Monitors

Acer recently released its new Nitro XF2 series, the range built for gaming, set by the standards of the XF series. With the launch, comes the Nitro XF252Q, the gaming version of the previously heralded XF250Q.

With it, it houses all of the same fantastic features that you’d expect from the brand, but with the added functionality of High Dynamic Range (HDR). It also boasts a 360-degree swivel angle, despite the fact that tilt angle has been reduced.

You’ll still get the same 1ms GtG response time on a 1920×1080 resolution, supporting up to 240Hz as a standard refresh rate, with AMD FreeSync.

Alongside the Nitro XF2 series, you may also be familiar with the XV series, as Acer has also launched its world first 240Hz IPS panel in the Acer Nitro XV2473X. Something which Blur Busters did cover here, it comes confirmed as two different models in 24.5” and 27”, and features the 240Hz in an IPS panel. Both monitors are now confirmed as 1920×1080.

Eurocom NightSky RX15 Gaming Laptop With 240 Hz Option

Eurocom Corporation is now offering a 240Hz refresh rate option for the Eurocom Nightsky RX15 gaming laptop.

The laptop comes standard with an Intel Core i7 9750H, and an NVIDIA GeForce RTX 2070 to give the machine something to show off on that amazing panel.

It is the only gaming laptop from Eurocom to feature the 240Hz Sharp IGZO FHD display right now, as the Tornado F5 and the Nightsky RX17 still sit with 60Hz displays.

Acer’s New 240 Hz Predator XN253QX Nearing Retail Shipment

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With an uptick of Acer Predator XN253QX news, Acer is officially nearing official retail sales of its next 240 Hz monitor this coming fall.

Our allies at PC Monitors broke out the news in May for the European market, but the monitor had not yet officially launched in North America yet.

The biggest news about the monitor is that it supports a native 3ms response range, going up to 0.4ms GtG!

The Acer Predator XN253QX is a 1920×1080 full HD monitor with a frequency of 240Hz with the added benefit of having G-SYNC too, as well as ULMB motion blur reduction.

This is the top of line monitor — the other model, the Acer Predator XN253QP comes in with 144Hz maximum variable rate.

New NVIDIA Graphics Driver Cuts Input Latency

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At GamesCom 2019, NVIDIA announced a new ultra-low latency mode in their new graphics driver.

NVIDIA’s new graphics card update, released today, lets users turn off a frame queue option down to zero in the new Ultra-Low Latency mode.

Before this Game Ready driver update from NVIDIA, graphics cards would queue a few frames of video ahead of time, meaning that the following frame was ready, and the idle time spent by GPUs would be used to begin processing future frames.

What this did for gamers, is it would help to smooth the frame rates where the system was unusually overloaded. It essentially lets the graphics card get ahead and should the system start to catch up, allow the GPU to put out extra frames that were coming.

This actually added latency between the moment a player enters input and the results are shown on the screen.

AMD also released a new Radeon Anti-Lag feature a few weeks ago, and this appears to be NVIDIA’s answer to AMD.

A while back, Blur Busters convinced Guru3D to add a scanline-sync mode to RTSS (Rivatuner Statistics Server software). RTSS Scanline Sync is an ultralow-latency beam raced VSYNC mode to RTSS which was essentially a software-based defacto equivalent of “Max Prerendered Frames 0”.  Now, the new NVIDIA driver may actually get pretty close in a much simpler way.

AnandTech reports that the Ultra setting is a defacto equivalent of “Max Prerendered Frames 0“, a setting found in NVIDIA Control Panel which is now being renamed to “Ultra-Low Latency Mode” with ON/OFF/Ultra.

According to NVIDIA, the driver can improve performance by up to 23%, and the new Ultra-Low Latency Mode enables “just in time” frame rendering and display, submitting frames to be displayed immediately.

Dell Showcases Alienware AW2720HF 240Hz IPS and More at GamesCom

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Yet another monitor coming out of GamesCom this year, is the Dell Alienware AW2720HF gaming monitor. This new monitor, scheduled to be available in the middle of September, is a 27” IPS monitor running at 1920×1080.

The big news about the AW2720HF is that it’s one of the first IPS panels on the market that offers a native 240Hz refresh rate and a 1ms GtG response rate. The monitor also supports AMD Radeon FreeSync to stop any screen tearing that may be apparent on such a high-speed monitor.

Alienware’s releases didn’t stop there though, as it also made mention its 34” curved gaming monitor AW3420DW, with NVIDIA G-SYNC and an IPS panel at 120Hz. The 3440×1440 resolution has no defined response time yet and just states “fast” on official documentation for the time being.

Finally, Alienware’s massive 55” OLED gaming monitor is also something new. The 55” monitor, the AW5520QF is something a little different for the gaming market.

Bringing OLED into a screen of that ide, but also including a 4K resolution, a 120Hz refresh rate and a 0.5ms GtG response time and the inclusion of AMD FreeSync, this monitor is something incredibly interesting.

240 Hz 1440p TN With IPS-Quality Colors in HP Omen X 27 HDR Gaming Monitor

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At Gamescom 2019, HP announced their Omen X 27, their newest gaming monitor that is going to be added to the Omen gaming ranks.

The 27″ TN display is supposedly the monitor that is going to bridge the gap between TN and IPS by offering IPS color reproduction on its TN panel using HDR technology.

The new Omen X 27 HDR features pretty much everything written in the name. It’s a 27” QHD monitor with a 1440p resolution at 240Hz refresh rate and a 1ms response time. It has AMD FreeSync 2 HDR compatibility with a crisp 1440p resolution.

Not that many people may make use of it, but apparently the HP Omen X display also offers A.I. coaching so that you can get better at League of Legends, all thanks to machine learning and analytics.

HP Omen X 27

  • 27-inch TN display
  • 2560×1440 Resolution
  • 240Hz Refresh Rate
  • 1ms Response Time
  • AMD FreeSync 2 HDR

VR Guide 2019: Compare Popular Virtual Reality Headsets

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Co-Written By Rob Clegg (aka GridL0ck) and Mark Rejhon (Founder)

Let this Blur Busters Guide help you add VR to your life — whether you’re starting from scratch — or add VR to an existing gaming rig!

Though Blur Busters is historically focussed on gaming monitors, we have exposure to virtual reality. Also, Blur Busters helped VR to go low-persistence to eliminate display motion blur for VR!

Virtual Reality is fantastic. This tech field is growing fast. It is also rapidly becoming easier. Learn more:

1. Consider the VR Gaming Hardware

Consider the best gaming hardware you plan to use for VR. This is a choice of VR graphics quality from highest end to the lowest end:

  1. Headset connected to personal computer 
    With a very high end system with a top-of-the-line NVIDIA GPU or AMD GPU, these headsets are capable of getting you closest to the Star Trek Holodeck experience. Many of these headsets have sensors that track your movements in a room. Some headset require external sensors or infrared light sources, and other headsets use only built-in sensors for tracking
  2. Headset connected to gaming consoles
    These headsets require a gaming console for operation instead of a PC. Graphics in games will usually not be as good as PC-connected headsets, but are more inexpensive than a high end PC.
  3. Headset with computer built into headset
    Such standalone headsets have a tiny computer built into the headset, with graphics similar to a high end smartphone. These are easy setup, since no other equipment is required except for WiFi. These headsets have a built-in VR app store to download games directly onto your headset. No other equipment is required and the cost is lower, though graphics is often simpler.
  4. Headsets requiring your own smartphone
    The low end, similar to Google Cardboard. They require you to insert your smartphone into the headset. The gaming experience can often be extremely poor quality in most of these, worse than standalone VR headsets with built-in computers. The quality exception is Samsung Gear VR, along with a low-persistence mode found on some high end Samsung OLED smartphones.

2. Consider the VR Gaming Configuration

Consider how you will prefer to play VR. There are three main virtual reality gaming configurations. High-end headsets support all modes, while low-end headsets may only support sit down and/or standing.

  1. Sitting DownBest for driving, flying, movies, physical limitations, travel
    All headsets support this. Some low-end VR headsets only support this mode.
  2. Standing UpMore immersive for many games, sports, fighting
    Lets you look around. Most VR headsets support this mode too.
  3. Room ScaleThe full Star Trek Holodeck experience
    Freely roam around, lean, tilt, crouch, stand, jump, etc. The headset automatically displays a virtual wall (or images of your room) if you get too close to your real-world walls or furniture.

3. Choose a VR Headset or Headset Kit

This guide lists the most popular and best VR headsets as of 2019. Compare VR versus VR based on your needs, to get the best VR experience!

Oculus Rift S

  • Gaming Hardware: PC with fast GPU
  • Field of View: 115 degrees
  • Resolution: 2560×1440
  • Refresh Rate: 80 Hz
  • Screen: LCD, strobed ~1ms persistence
  • Pixel Density: 600ppi
  • Tracking: Built-In Sensors
  • View on Amazon

Playstation VR aka ‘PSVR’

  • Gaming Hardware: PlayStation 4 Console
  • Field of View: 110 degrees
  • Resolution: 1920×1080
  • Refresh Rate: 120 Hz
  • Screen: OLED, strobed 1-2ms persistence
  • Pixel Density: 386ppi
  • Tracking: External Sensor Bar
  • View on Amazon

Oculus Quest

  • Gaming Hardware: Built-In Standalone
  • Field of View: 100 degrees
  • Resolution: 2560×1440
  • Refresh Rate: 72 Hz
  • Screen: OLED, strobed 2ms persistence
  • Pixel Density: 538ppi
  • Tracking: Built-In Sensors
  • View on Amazon

Valve Index

  • Gaming Hardware: PC with fast GPU
  • Field of View: 130 degrees
  • Resolution: 2880×1600
  • Refresh Rate: 120 Hz
  • Screen: LCD, strobed 0.33ms persistence
  • Pixel Density: 538ppi
  • Tracking: External Add-On
  • View on Steam | View on Amazon

Oculus Go

  • Gaming Hardware: Built-In Standalone
  • Field of View: 100 degrees
  • Resolution: 2560×1440
  • Refresh Rate: 72 Hz
  • Screen: LCD, strobed ~1ms persistence
  • Pixel Density: 538ppi
  • Tracking: Built-In
  • View on Amazon

HTC Vive Pro

  • Gaming Hardware: PC with fast GPU
  • Field of View: 110 degrees
  • Resolution: 2880×1600
  • Refresh Rate: 90 Hz
  • Screen: OLED, strobed 2ms persistence
  • Pixel Density: 615ppi
  • Tracking: External Add-On Lighthouses
  • View on Amazon

HTC Vive

  • Gaming Hardware: PC with fast GPU
  • Field of View: 110 degrees
  • Resolution: 2160×1200
  • Refresh Rate: 90 Hz
  • Screen: OLED, strobed 2ms persistence
  • Pixel Density: 461ppi
  • Tracking: External Add-On Lighthouses
  • View on Amazon

Other Options

There are a huge number of other choices as well, such as Windows Mixed Reality headsets — which are virtual reality headsets that can also display the real world (augmented reality) via cameras built-into the on the outside of the headset. Most newer VR headsets now include similar features.

Tips for Easy Standalone VR

  • For people who prefer simpler setup or portable operation, a standalone VR headset is already wireless out of the box. In addition to gaming, they are also convenient for watching video during intercity travel. Many of these even render a virtual cinema theatre in 3D graphics too.
  • For kids with Nintendo Switch, the Nintendo Labo VR Kit can be an easier first-time VR appetizer, albiet with lower quality graphics and less accurate head tracking.

Tip for PC & Console VR

You may need a longer cables to allow more VR freedom away from your computer. Some VR headsets require external sensors, which may require you to obtain USB extension cables so you can install sensors throughout your room. Other VR headsets use internal sensors for inside-out tracking, and requires far fewer cables for your computer.

  • For extending HDMI cables, stick to very high-quality extension cables, preferably HDMI 2.0 or later, choose one over-engineered beyond the resolution & refresh rate you plan to use.
  • For extending USB cables, we strongly recommend powered cables with back-voltage protection such as Plugable USB 3.0 Active Extension Cable which we use in 5-meter and 10-meter versions.
  • For super-reliable USB 3.0 ports for external sensors, because you may not have enough high-power USB 3.0 ports. Some USB ports fail to supply enough power for VR. For reliability, we strongly recommend an add-on USB 3.0 card such as StarTech quad-USB3 Port Expansion Card
  • For cable management, there are VR cable management kits that hang the cable from walls or ceiling to give you movement freedom. Also, some brands of headsets include a wireless adaptor such as the HTC Vive Wireless Adaptor that improves movement freedom.

Enjoy Virtual Reality

This guide is a great sampling of the most popular VR headsets of 2019. Whether you already have an esports capable PC, a gaming console, or starting from scratch, you can get started with virtual reality!

Have more tips? Feel free to post comments below!

ASUS Launches 300 Hz Laptops, Breaking 240 Hz Barrier!

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ASUS today showcased its new 300Hz refresh rates in the Zephyrus S and Strix laptop models. This panel is quite a leap forward for laptops as traditional refresh rates on laptops are usually 60Hz, with a select few gaming models going up to the 120Hz, 144Hz and 240Hz mark.

300 Hz Refresh Rate!

ASUS has stated that these panels are designed to reduce stutter and has a 3.3ms time to draw each new frame at 300Hz, nearly as fast as the 3ms response time that the laptop boasts. The ROG Zephyrus S GX701 is the first laptop that will benefit from the 300Hz panel, and it is available with the right kind of hardware to make use it.

Scheduled for release in October, the GX701 is a 17”, that will also come in a 15” GX502, both with Pantone-calibrated displays. The Strix Scar III laptops also come in the same screen size variant and will house the same panels too.

AnandTech attended the launch and photographed a few slides of ASUS’ presentation:

Image credit: AnandTech

The flagship model in the Zephyrus range will come with an NVIDIA RTX 2080 clocked up to 1230MHz, while the lower-end models will come equipped with NVIDIA 2070 GPUs. Both are supposed to be housing Intel Core i7 9750H processors with up to 32GB of DDR RAM, and solid-state NVMe storage.

This is great progress. That said, it is also important to know that for easily human-visible differences — the diminishing curve of returns is geometric. It is necessary to approximately double refresh rates (120 Hz -> 240 Hz -> 480 Hz -> 960 Hz) for more easily visible differences — See Blur Busters Law And The Amazing Journey To Future 1000 Hz Displays. Understandably, it will take time before technology progress allows mainstream refresh rates to go sufficiently beyond 240 Hz to produce hugely noticeable benefits.

Nontheless, we are fantastically glad that the 240 Hz barrier has been broken in a mainstream brand!


Panasonic’s Dual Panel LCD — Arrival of OLED-Quality LCDs

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Panasonic’s new “mega contrast” panel, or “MegaCon” for short, was revealed as a prototype TV at IFA 2019 in Berlin, Germany.

  • Per-pixel local dimming
  • 1000 nits
  • 1,000,000:1 contrast
  • 99% DCI P3 gamut

Panasonic first announced this in late 2016, while production displays are now showing up at recent conventions.  Blur Busters saw such a dual-panel technology at DisplayWeek 2019 by HiSense, a Chinese manufacturer. This time, it is a Japanese / North American brand that is currently adopting the same panel technology.

The inner workings behind it, is that it’s basically a dual panel LCD monitor instead of an OLED. It has a 4K outer panel and a monochrome inner panel that modules an LED backlight.

2nd LCD Layer That Provides Per-Pixel Local Dimming

Inside the LCD, there are multiple optical sheets and layers to allow the LCD to gain OLED-like qualities, such as dimming pictures at pixel-level.

This means that the backlighting system can deliver a separate amount of light to every single pixel in the MegaCon 4K image.

Panasonic say MegaCon can reach a contrast ratio of 1,000,000:1 and brightness can be pushed up to 1000 nits on every part of the screen, while still sporting a very wide viewing angle.

This means that you can get the light control of an OLED while still being able to hit HDR light peaks of an LCD screen, without having any of the image retention issues.

We look forward to seeing this technology arrive to gaming monitors eventually — given that contrast ratio is a long-time bone of contention by many users — and this technology is exciting.

Firmware Upgrade Adds G-SYNC Support to LG OLED TVs

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Earlier at CES 2019, LG announced they were adding VRR support to their OLED televisions.

Today, LG has announced a firmware upgrade that adds NVIDIA-certified G-SYNC Compatible support to their OLED HDTVs.

This is fascinating news, since now you can use any graphics card that supports VRR with these new LG HDTVs, enjoying fluid variable refresh rates.

G-SYNC is in Addition to Existing HDMI VRR / FreeSync Compatibility

The “G-SYNC Compatible” moniker is a new NVIDIA G-SYNC certification program for displays that do not have a native G-SYNC chip. Consequently, it is now possible for AMD FreeSync certified displays to also simultaneously be G-SYNC Compatible certified as well.

Benefits for Video Playback Too

One interesting benefit of VRR OLEDs is smoother video playback from a computer — they also support any custom frame rates without judder (i.e. 48fps HFR) using VRR-supported players such as SMplayer. It does take some video player configuration, but once configured, any framerate plays smoothly, with the OLED automatically set to the same refresh rate as the frame rate of the video file.

G-SYNC Compatible LG TVs

  • E9 panel with sizes 55″ and 65″
  • C9 panel with sizes 55″, 65″ and 77″
  • B9 panel

In addition to G-SYNC Compatible support, the Auto Low Latency Mode (ALLM) is also included in the firmware update too. This allows computers and game consoles to automatically switch the TV into a low latency mode.

To support G-SYNC Compatible mode on these TVs, the NVIDIA GeForce RTX 20X0 series has HDMI VRR support being added to graphics drivers. Get ready with an RTX series graphics card if you’re playing Team Green with these televisions.

For those users not familiar, variable refresh rate allows the refresh rate to dynamically stay in sync with a fluctuating game frame rate. We have a large FAQ for advanced users, called G-SYNC 101, that covers a wide breadth of topics.

Users of these televisions will be able do a firmware update over the network, to add these modes.

Acer Unveils Four New IPS Gaming Monitors, Plus 300 Hz Laptop

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In keeping with earlier news at IFA 2019 and all of the fantastic new monitor and tech releases, Acer is not to be outdone, as they have released four new monitors in its Acer Nitro XV3 range.

More 240 Hz IPS monitors unveiled!

In addition, Acer unveiled a 300 Hz and a 144 Hz gaming laptop.

Four New IPS Gaming Monitors

Two of the four are 24.5” IPS panels, while the other two are 27” IPS panels. Each size seems to have a “lower” and “higher” end spec for each monitor. For example, the XV253Q X 24” runs at 1920×1080 with a refresh rate of 240 Hz, while the XV253Q P is also 1920×1080, with a lower refresh rate of 144 Hz.

Acer have noted a few differences for the 27” monitors though, where the XV273U S runs at 2560×1440 with a 144 Hz refresh rate, also allowing overclocking up to 165 Hz. While the XV273 X is also a 27”, but runs at 1920×1080 with a 240Hz refresh rate. It also houses DisplayHDR 400 and a 1ms GtG response time.

Each of the four all support variable refresh rates and are NVIDIA G-SYNC Compatible which also works with FreeSync as well. Along with that, they come with Acer’s own vision upgrades such as Game Mode, VisionCare with Flickerless, ComfyView and BlueLightShield. The press release on Acer’s site has confirmed that the Acer Nitro XV273 X is actually an IPS display.

Acer XV253Q X

  • 24.5″ IPS
  • 1920×1080
  • 240 Hz
  • FreeSync & G-SYNC Compatible

Acer XV253Q P

  • 24.5″ IPS
  • 1920×1080
  • 144 Hz
  • FreeSync & G-SYNC Compatible

Acer XV273U S

  • 27″ IPS
  • 2560×1440
  • 144 Hz (with 165 Hz overclock)
  • FreeSync & G-SYNC Compatible

Acer XV273 X

  • 27″ IPS
  • 1920×1080
  • 240 Hz
  • 1ms (GtG) Response Time (0.1ms min)
  • FreeSync vG-SYNC Compatible

Kitguru states that the above full series of monitors sport IPS panels with “low response times”, though the official word on GtG response time has not arrived yet.

Acer Triton Laptops With 300 Hz and 144 Hz

Acer has also kept itself in the buzz of the news this week due to its new 300Hz gaming laptop. This, of course, follows the recent news about ASUS and it’s 300Hz portable gaming monster, Acer’s updated Predator Triton 500.

The laptop already boasts some high-quality specs at the helm with an Inteli Core i7-8750H, with an RTX 2060 or RTX 2080, either 16GB or 32GB of DDR4 RAM and the possibility of dual 512GB SSDs in RAID. With the addition of the new 1080p 300Hz refresh rate, and 3ms GtG response time, the Predator Triton 500 has entered some new territory.

According to the official website, the Triton 500 weighs in at just 2.1kg, so it’ quite light and has a 17.9mm form factor. True gaming power on the go.

The Triton 500 is supposedly coming in at $2,800 when launched in December. However, if that’s a little too rich for your blood, Acer also announced the Predator Triton 300. Not quite a 300 Hz laptop this time around, but a respectable 144 Hz with the specs to boot.

The Acer Offering an Intel Core i7, GTX 1650 and a 1TB NVMe SSD, the 1080p laptop will be able to hold its own against other mobile gaming machines.

LG Expands UltraGear Line With 144 Hz, 175 Hz and 240 Hz Gamining Monitors

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LG is another manufacturer who has decided to jump into the world of incredibly good gaming monitors with its new LG UltraGear 27GN750.

The latest addition to the lineup adds an ultra-fast 27” IPS monitor, running at 1920×1080 with a 240Hz refresh rate. It also comes with NVIDIA G-SYNC and a 1ms (GtG) response time. The 27GN750 joins both the 27GL850 and the 38GL950G in the UltraGear range. And just like those two monitors, the 27GN750 comes with LG’s Dynamic Action Sync and the Black Stabilizer.

Two of these monitors are G-SYNC Compatible. On that note…

AMD Cards Also Work With Monitors Labelled “G-SYNC Compatible

We observe an increasing trend of monitor manufacturers using “G-SYNC Compatible” label instead of “G-SYNC” or “FreeSync” to market monitors otherwise also FreeSync-compatible. For those who have forgotten, we wrote a piece about this earlier this year.

This is brilliant marketing by NVIDIA to certify FreeSync monitors, causing monitor manufacturers to inexpensively label the higher-quality generic VRR monitors as “G-SYNC Compatible” with less of the G-SYNC cost premium (native G-SYNC has extra attributes many willingly pay for, such as ULMB, improved overdrive, and less ghosting).

This allows NVIDIA to get more brand name marketing, at cost to AMD, because monitor manufacturers say “G-SYNC Compatible” instead of “FreeSync”.

We welcome the vigorous competition. Everybody wins. G-SYNC becomes cheaper via the Compatible label, and better quality even on AMD cards!

However, we express a bit concern by confused readers that contact Blur Busters to ask about G-SYNC and FreeSync compatibility, since some monitor manufacturers ceased to mention “FreeSync”, despite also functioning with AMD Radeon graphics cards at high quality!

Be noted, “G-SYNC Compatible” means NVIDIA certified a generic Adaptive-Sync / VRR display, as having passed quality thresholds to warrant the G-SYNC label. Such displays work with FreeSync-enabled AMD Radeon cards too.

The higher performance native G-SYNC displays with the G-SYNC chip require an NVIDIA card. However, but ones only labelled “G-SYNC Compatible” also work with AMD. If G-SYNC is followed by the word “Compatible“, it means it also will work with AMD Radeon graphics (And soon Intel) too.

UltraGear Monitors Arriving End Of 2019

The first of the new LG UltraGear monitors are expected to release at the end of 2019 but there is no pricing information as of yet. TFT Central has speculated that there are uncertainties as to which panel the monitor is using, as the LG Display panel is not meant to be in production as of yet. The full specifications for each monitor can be found below, courtesy of LG.

27GN750

  • 27-inch IPS display
  • 1920×1080 Resolution
  • 240 Hz Refresh Rate
  • 1ms (GtG) Response Time
  • NVIDIA G-SYNC Compatible. Also compatible with AMD FreeSync

27GL850

  • 27-inch Nano IPS
  • 2560×1440
  • 144 Hz Refresh Rate
  • 1ms (GtG) Response Time
  • NVIDIA G-SYNC Compatible. Also compatible with AMD FreeSync

38GL950G

  • 37.5-inch Nano IPS
  • 3840×1600 Resolution
  • 175 Hz Refresh Rate
  • 1ms (GtG) Response Time
  • NVIDIA G-SYNC

Gigabyte Launches New 165 Hz Curved VA Tactical Gaming Monitor

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Gigabyte has launched the AORUS CV27Q, its new Tactical Gaming Monitor. It’s a new, 27-inch curved monitor packing a 165 Hz refresh rate and a 1500R curvature.

The AORUS CV27Q is a VA panel with a 1ms MPRT response time (see the Pixel Response FAQ), running at 2560×1440. While MPRT is known, there’s no word yet on what the GtG ms response rate is, but time will soon tell when the monitor is released later this year.

The monitor also comes packed with AMD Radeon FreeSync 2 HDR tech and comes NVIDIA G-SYNC compatible, so you’ll be safe no matter which graphics card you have.

The monitor comes equipped with Black Equalizer 2,9 technology which works to divide the screen into 1,296 subareas and then subsequently equalizes each area individually, giving gamers the chance to see clearer in dark areas without suffering from overexposure in the brighter areas.

We earlier wrote about Gigabyte’s Tactical Gaming branding nomenclature with their earlier KD25F launch, their branding for the feature package in AORUS gaming monitors.

CV27Q

  • 27-inch VA Display
  • 2560×1440 Resolution
  • 165 Hz Refresh Rate
  • 1ms (MPRT) Response Time
  • NVIDIA G-SYNC & AMD FreeSync 2 Compatible

HTC VIVE Cosmos VR Headset Ready for Pre-Order

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HTC’s newest addition to the VIVE virtual reality headset range comes in the form of the Cosmos.

By HTC’s own emission, the new device is “primed for the present and the future” and is “the most impressive VIVE visual resolution yet”. And they aren’t wrong…

The VIVE Cosmos is the next generation VR headset for the company and offers higher resolution displays, a lighter headset, new wrap-around controllers, and no longer requires base stations. The Cosmos has two 3.4-inch LCD screens running at 1440×1700 per eye (combined 2880×1700), with a 90 Hz refresh rate. Strangely though, still offering a 110-degree field of view, which is exactly the same as the first VIVE headset.

The headset features inside-out tracking enabled by six cameras. The headset has a built-in accelerator and gyroscope, so it has no external sensors nor base stations. It comes with a head strap and attached audio and two new controllers that run on built-in rechargeable batteries.

An interesting addition to the headset is that HTC have enabled a modular design on the front panel that can be changed, allowing later upgrades and new features to be put into use on the VR system.

The HTC VIVE Cosmos is available to pre-order now and is expected to release in early October.

The Stroboscopic Effect Of Finite-Framerate Displays

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The Familiar Mouse Arrow Stepping Effect

Many of us has done it: Swirling the mouse cursor in circles while waiting for a slow computer. And noticed the mouse arrow stroboscopic effect (“phantom array”, “mouse droppings” etc). Those with high-Hz gaming monitors also notice that it improves at higher refresh rates.

This is a very close cousin of the Wagon-Wheel Effect. See for yourself using TestUFO Mouse Arrow Demo. What many don’t know is that this effect often is also very common in video game motion too as well.

Displays Behave Differently For Stationary-Gaze vs Tracking-Gaze

An excellent new varying-speed TestUFO optical illusion very clearly shows how displays often look very different between stationary-gaze versus tracking eyes. Firstly, look at the stationary UFO, and then secondly, look at the moving UFO.

This Effect Happens In Video Games Too!

Not everybody is sensitive to in-game stroboscopic stepping artifacts… Different people have different priorities when it comes to displays. Different people are sensitive to different display limitations. Perhaps you are  more sensitive to flicker than tearing. Or more sensitive to color than brightness. Tearing versus stutter. Latency versus motion blur.

…However some of us are extremely sensitive to this artifact! A graphics artist or home theater enthusiast may have a strong preference to excellent color quality. However, other of those of us have a strong preference to superior motion quality with less display motion blur and stroboscopic effects.

Now, we present some real world examples, staring at the crosshairs in a first-person shooter game:

1. Stationary Gaze At Crosshairs

  • Many FPS players simply stationary gaze at crosshairs while turning;
  • Everything remains very sharp and crystal clear;
  • However, imagery scrolls past in a very step-step manner, especially fast turns at low frame rates;

2. Eye-Tracking Gaze On Scrolling Scenery On Most Displays

  • Tracking eyes on background will show motion blur from display persistence;
  • Motion blur generally halves at double the frame rate (up to display refresh rate);
  • Stationary HUD elements (crosshairs, scores, etc) will have the stepping effect instead.

3. Eye-Tracking Gaze On Scrolling Scenery On Strobed Displays

  • Motion blur disappears on strobed/impulsed displays including CRT or LightBoost/ULMB;
  • Stationary HUD elements (crosshairs, scores, etc) will still have the stepping effect;
  • Lack of motion blur amplifies visibility of microstuttering (mouse, VSYNC OFF) unless fixed;
  • Strobed displays can add flicker that some people may have an extreme sensitivity to;

Whac-A-Mole Effect On Motion Artifacts: Pick-Your-Poison

Most of us don’t mind one artifact or another. Perhaps 90% or 99% of us don’t mind nor care. Unfortunately, as it so often happens, some of us actually get headaches from motion blur. Or headaches from stroboscopics. Or both.

Or we simply are motion equivalents of videophiles — who are extremely distracted by a specific image artifact — such as tearing, or stutter, or display motion blur, including from low refresh rates.

Or we’re simply picky, much like we prefer to see better colors. It just simply feels like an upgrade, several of us love to upgrade 144 Hz to 240 Hz and witness the improvements ourselves.

Debates occur in the gaming community about what’s important and what’s not. Different people are very sensitive to different artifacts. How do we fix all display motion artifacts simultaneously?

Solution #1: Adding Intentional Motion Blur To Moving Images

Fixing the stroboscopic effect can be achieved by adding extra motion blur. This is both good and bad, depending on your personal preference.

  • Pro: GPU motion blur effect is built-in some video games;
  • Pro: It makes the stroboscopic effect disappear for moving scenery;
  • Pro: Some people prefer seeing more motion blur instead of other artifacts.
  • Con: Creates extra motion blur above-and-beyond natural human vision blurring;
  • Con: Does not affect stationary objects (HUD objects);
  • Con: Fails “reality test”, more difficult for virtual reality headsets to mimic a Holodeck;
  • Con: Sensitive readers report extra headaches/nausea from seeing extra motion blur.

Film makers can easily do this intentionally by using a longer camera shutter. However, video game developers also do this by using GPU programming to add artificial motion blur in games.

Solution #2: Higher Frame Rate & Refresh Rate

Alternatively, one can use a higher frame rate. A bonus is doubling frame rate also halves motion blur on a sample-and-hold display, excluding other blur factors (e.g. pixel response or camera shutter speed).

This is provided you have enough refresh rate room (e.g. 120 Hz or 240 Hz) to increase frame rate with full benefits. If you only have a 60 Hz gaming monitor, you can upgrade your GPU and upgrade to a 240 Hz monitor.

  • Pro: Reduce all stroboscopics, for both fixed-gaze and tracking-gaze situations;
  • Pro: Has additional benefits including reduced display motion blur on sample-and-hold displays;
  • Pro: Brings a display closer to natural real-life analog motion;
  • Pro: Brings us closer to the Holy Grail display. Flickerless, impulseless, blurless sample-and-hold;
  • Con: Very expensive. Requires GPU upgrades and monitor upgrades;
  • Con: Some games will need help with various frame rate amplification technologies;
  • Con: 240 Hz is only a partial fix. We are still far from retina refresh rates (>1000Hz).

As seen in the below image during our tests on an experimental 480 Hz monitor, even 480 fps at 480 Hz is unable to fully eliminate all stroboscopic effects:

While not everyone of us is sensitive to these limitations, some of us are. There are those who see the effects instantly in all games we play. This becomes increasingly important, as displays become bigger & the virtual reality market continues to expand.

Many are happy with a compromise. But why do these trade-offs exist in the first place?

Known Flaw Of Humankind Invention of “Frame Rate” and “Refresh Rate”

YouTube video of a praxinoscope

Since the 19th century, the humankind invention of using a series of stationary images to simulate moving images has been amazing ever since the first zoetropes and praxinoscopes.

Real life has no frame rate. Introducing a finite frame rate creates side effects such as motion blur and stroboscopic effects. These effects are amplified with bigger displays, retina-resolution displays and/or virtual reality, thanks to the Vicious Cycle Effect.

It is not possible to simultaneously fix display motion blur and also fix the stroboscopic effect at current commercially-achievable refresh rates. Many researchers, including NVIDIA scientists, now confirm retina refresh rates are well beyond 1000 Hz.

Long Curve Of Diminishing Returns Far Beyond 1000 Hz

Small incremental improvements (144 -> 165 Hz and 240 -> 300 Hz laptops) and pixel response limitations makes it hard to see human-visible improvements. Effective GtG pixel response needs to be a tiny fraction of a single refresh cycle, to prevent it from being a major bottleneck in the refresh rate race.

Also, to see major improvements, it is necessary to geometrically increase refresh rates (and frame rates) such as jumping 240 Hz -> 480 Hz -> 960 Hz. This is difficult technologically, but provides more clearly human-visible improvements.

Doubling the resolution can double the visibility of a refresh rate limitation, in many cases. This is why 60 Hz feels far more limiting for 4K than it was for 720p. Higher resolutions demands higher frame rates and refresh rates, due to the bigger difference in clarity between stationary images and moving images.

Also Bottleneck To Solve For Virtual Reality Ergonomic Comfort

Motion blur visibility increases at higher resolutions on sample-and-hold displays. However, the stroboscopic effect visibility also increases even on impulse-driven displays (such as low persistence VR headsets), whenever resolution goes up, brightness goes up, and persistence goes down.

The clearer VR motion becomes, the more visible the stroboscopic effects become! Low persistence VR is a breakthrough & lesser evil than display motion blur. However, there are many individuals that get headaches or discomfort from both blurring & stroboscopics, severely limiting VR play length for these individuals.

Modern VR is increasingly comfortable, but real life does not flicker. Conversely, strobe-based VR, at current refresh rates, is unable to fully mimic real-life analog motion with full Holodeck comfort for many stroboscopic-sensitive individuals, even for “Comfortable” rated content.

Progress To Retina Refresh Rate Will Be Long Progress In Humankind

For more great reading, see:

Earlier, 4K televisions used to cost a huge fortune. Today, 4K televisions are affordable, and and retina resolution smartphones are common.

Earlier, 3D accelerators used to cost a huge fortune. Today, even a low-end smartphone or smartwatch has more 3D computing power than a 3Dfx Voodoo or original GeForce256 graphics card.

Likewise, retina refresh rates will eventually become an inexpensive technology later this century. In parallel, GPUs will also support this progress by having built-in frame rate amplification technologies.

We welcome the continued refresh rate race to future retina refresh rates.


ViewSonic Expands ELITE Gaming Monitor Range – Multiple IPS Monitors Including 240 Hz 1ms IPS

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ViewSonic, a stalwart contended in the gaming monitor range, has announced three new gaming monitors in its ELITE series, a new XG05 series, as well as the new ELITE Ally monitor control peripheral.

They bring three 27-inch monitors into the fray, adding in a curved model, a 1080p model and a QHD model. Each screen houses an IPS panel display and at a minimum, 144 Hz refresh rate. Included with each monitor is the new ELITE Ally, a peripheral that is connected through USB, and acts as a touch-screen device to enable users to change display settings and modes.

For those unfamiliar with GtG and MPRT response, see our Pixel Response FAQ.

Both the XG270QG and the XG270 are slated to be available from November 2019, worldwide, with the former started at $599.99 and the latter at $429.99.

ViewSonic ELITE XG270QG

  • 27-inch IPS Display
  • 165 Hz at 2560×1440
  • 1ms GtG Response Time
  • NVIDIA G-SYNC Native

ViewSonic ELITE XG270

  • 27-inch IPS Display
  • 240 Hz at 1920×1080
  • 1ms GtG Response Time
  • AMD FreeSync Compatible

ViewSonic ELITE XG270QC

  • 27-inch Curved Display
  • 165 Hz at 2560×1440
  • 3ms GtG, 1ms MPRT Response Time
  • AMD FreeSync 2 Compatible

ViewSonic XG2405

  • 24-inch IPS Display
  • 144 Hz at 1920×1080
  • 1ms GtG Response Time
  • AMD FreeSync Compatible

ViewSonic XG2707

  • 27-inch IPS Display
  • 144 Hz at 1920×1080
  • 1ms GtG Response Time
  • AMD FreeSync Compatible

240 Hz* OLED Smartphone Display: Sharp Aquos Zero 2 — And Good For More Than Just Games

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Sharp has announced the latest entry into the Aquos line of smartphones which represents a world first. The phone has a 6.4-inch curved OLED display running at 1080×2340 with a 240 Hz* refresh rate.

There is an asterik, though. Technically, it is actually a 120 Hz refresh rate with strobing (black frame insertion). Of course, this creates a display persistence of just 4.1ms (or less, since the black frame ratio is not necessarily 50%:50% as seen in this animation demo) — which makes it half the motion blur on 120 Hz smartphones including ASUS ROG Phone II that Blur Busters discussed not just two months back. This puts Sharp at the very top end of the smartphone world.

Sharp’s flagship model weighs in at just 143 grams, and comes packing a punch with the Snapdragon 855 SoC chipset, which consists of an octa-core CPU and Adreno 640 GPU. It also has 8GB RAM and 256GB of UFS 3.0 storage, the latest iteration of Universal Flash Storage, featuring significantly faster read and write speeds.

“240 Hz” (Strobed 120 Hz): Get 1/4th Scrolling Motion Blur Of 60 Hz

The arrival of strobed 120 Hz in a phone is good for many reasons; the use of a strobed 120 Hz display in a smartphone, allows web pages to scroll with much less motion blur. This makes the Sharp smartphone screen one of the world’s lowest-persistence smartphone screens as a result. Imagine nearly CRT motion clarity browser scrolling, where you can read text while scrolling!

However, the phone display is impulsed (black frame insertion) to produce low persistence, so motion blur represents the following:

We welcome ultra high refresh rate screens in a smartphone especially as they are very useful for more than just video games.

More Specs

The Aquos Zero 2 has a dual-camera set up with a 12 MP F/1.7 aperture main and 20 MP F/2.4 ultrawide secondary camera, with an 8 MP front-facing camera. The device is IPX5, IPX8 and IP6X rated, protecting against dust and water, running on Android 10 fresh out the box and finally, comes with a 3,130 mAh battery.

It’s expected to be available in December, coming in Astro Black and Misty White. There’s no word on price yet, but that should come to light in the next couple of weeks.

  • 6.4-inch OLED Display
  • 240 Hz at 1080×2340
  • Snapdragon 855 SoC
  • 8GB RAM
  • 256GB UFS 3.0 Storage

HP Launches Ultrawide Curved Monitor and BenQ to Bring 32” IPS to Market

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HP S430c

HP has rolled out the S430c, a 43” ultrawide curved display. HP announced  the monitor in a press release, details the new 43.4-inch VA panel. The curved monitor runs at 3840×1200 at just 60 Hz, with a 5ms GtG response time.

While it’s not marketed as a gaming monitor, the S430c has a 32:10 aspect ratio, giving you the equivalent of two 24-inch diagonal displays.

The S430c has a 1800R curve and features a pop-up Full HD webcam and two microphones.

Perhaps one of the better features too, is that its outfitted with HP’s Device Bridge meaning that you can simultaneously connect and control two PCs at the same time, on the same screen.

BenQ SW321C

BenQ has a new listing on its German website, advertising a new monitor that is designed for image editing. The BenQ SW321C, is stated as “Coming soon”, and is a new addition to the PhotoVue series with a main focus on colour accuracy.

There is no word yet on availability, but what we do know is that the 32” monitor is an IPS panel running at 3840×2160 with a wide colour gamut.

It features 99% Adobe RGB, 100% sRGB and 97% DCI P3 color ranges to offer a true-to-life reproduction of colour. While it also boasts a 1000:0 contrast ratio and 178/178 viewing angles, it also makes mention of HDR10 support.

To make life a little easier, the SW321C also has an integrated SD card reader and comes with it’s own panels to block out any interference on the top and sides, and has a fancy little control puck for the monitor settings.

New Monitors From Dell and ASUS — Dell 32” S3220DGF and ASUS TUF Gaming VG259Q

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Dell S3220DGF

Dell has launched a gaming monitor that was on show at IFA in September and has released a little more information about it now. The 32-inch VA display is not only curved, but also QHD, running at 2560×1440. It has a variable refresh from 144 Hz to 160 Hz (depending on HDMI or DisplayPort) and also makes use of AMD FreeSync 2.

The S3220DGF has a 4ms (GtG) response time and 1800R curve too. It is being classified as a gaming monitor though, and we definitely see other uses for it as well. While the monitor is not quite available yet, it’s on pre-sale, so it will be released in the upcoming months.

ASUS TUF Gaming VG259Q

The ASUS TUF Gaming VG259Q is one of the new gaming monitors that we’ve been keeping a close eye on, primarily because it ticks a lot of boxes. It’s a 24.5-inch IPS monitor running at 1920×1080. It has a variable refresh rather of up to 144 Hz, putting it in line with a lot of the other TUF Gaming monitors in the range.

The VG259Q has a 1ms MPRT response rate according to the company website. The monitor also has AMD FreeSync and ASUS has its own brand of Extreme Low Motion Blur (ELMB), as well as GamePlus included too.

MSI Tweets about New Optix MAG272CQR 165 Hz 1ms 2560×1440 Gaming Monitor

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MSI’s Gaming division teased a new monitor on Twitter recently, stating that features including WQHD, 165 Hz, HDR and 1 ms response time are all elements that good gaming monitors should have.

The new MAG272CQR “meets all of these”, according to the post. The MSI Gaming Optix MAG272CQR seems to be a 27-inch monitor at 2560×1440, with all of the fancy features listed above.

We’re awaiting confirmation whether the response time is GtG or MPRT, and what type of panel the monitor is using. Also to be confirmed, is word on which DisplayHDR specification. however, any HDR range not specified is usually rated as DisplayHDR 400.

From the twitter, here’s the gallery of pictures:

If it’s anything like the MAG27CQ listed on the MSI site, it is probable that it is a standard 1800R VA panel, since the most common 27-inch curved panels are VA panels with a 1800R curve.

The similar MAG27CQ monitor was launched back in the first quarter of 2018 though, so there’s a chance that it may have been changed and updated. We’re awaiting an announcement of a shipping date for this monitor.

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