Quantcast
Channel: Blur Busters
Viewing all 510 articles
Browse latest View live

Simulated Variable Refresh Rate on any monitor without G-SYNC or FreeSync

$
0
0

A new TestUFO animation simulates the appearance of variable refresh rates (VRR) on any display even without VRR support. This animation works on any monitor, laptop, iPad, and most smartphones.

Without variable refresh rates, you get stutters and tearing. Variable refresh rates displays allow seamless frame rate transitions with reduced lag, judder, and tearing.

View the different framerate comparisions:

That said, hardware-based variable refresh rate displays such as FreeSync and G-SYNC look even better than this software-based simulation.


Ultra HFR: 240fps Real Time Video Now Possible Today. 1000fps Tomorrow.

$
0
0

Ever since the Blur Busters Holiday Special article about the Amazing Journey to 1000Hz Displays and the earlier true 480Hz monitor tests, Blur Busters has been paying much more attention to HFR video developments.

We are the only website in the world to exclusively talk about “Better Than 60Hz”. This universe also includes 120fps HFR. However, there are also experiments with Ultra HFR — the art of displaying video at ultra high frame rates (HFR 240fps, 480fps and 1000fps) in real-time on ultra high refresh rate displays. Not slow motion!

Longtime readers are familiar with our world’s first embedded 120fps HFR web browser videos and world’s first 120fps gameplay video five years ago (Year 2013)

Now, we are testing video beyond 120 frames per second!

Ultra HFR: True 240 fps Real Time

Here is a method of creating 240 frame per second HFR video, for play back on today’s 240 Hz eSports monitor.

  • Get any favourite slo-mo camera capable of 240fps.
    …From smartphones to GoPros to Phantom Flex cameras, many cameras now can do 240fps.
  • Get a GPU capable of 4K60 playback.
    …GPUs capable of 4K 60fps playback are also able to do 1080p 240fps playback.
  • Get a true-240Hz gaming monitor. See List of Best Gaming Monitors.
  • Download and install ffmpeg.
  • Record video in normal 240fps slo-mo. Resulting file is 30fps.
  • If you need to use a video editor, edit while video is still slo-mo. Then export an .MP4 video.
  • Finally, run this ffmpeg command line to speed up the video back to real-time playback.
    This speeds up video to play at 8 times the frame rate, converting 30fps to 240fps.
    ffmpeg -i slowmo240.mp4 -r 240 -vf "setpts=(1/8)*PTS" -an realtime240.mp4
  • Play the video in your player (VLC, MPC-HC, Windows Media, etc) on your 240 Hz display.
    …You may need to experiment with different video players to find the best 240fps experience.

High speed cameras, designed for slo-mo, often do not record audio well. At the moment, the best way to add audio is to record the audio separately, and use a command line utility to dub the audio onto the sped-up file.

The same general instructions apply to 480fps and 1000fps HFR, with different speedup factors (replace number “8” with the appropriate speedup factor).

Share your results in the new Blur Busters Forums High Frame Rate (HFR) Video discussion area!

Future 1000fps HFR: 240fps is not the final frontier

In the newly created Blur Busters HFR Forum, there is a thread worth reading about Ultra HFR.

The art of playing true 1000fps real time on true 1000Hz displays: Cinematography of 2030s: Ultra HFR (1000fps at 1000Hz!)

Experimental 1000 Hz displays are already available, and will eventually be cheap within one human generation. Now even some smartphones are also gaining ultra-high frame rate video recording capabilities too. This presents opportunities for cheap Ultra HFR in the coming years!

By doing 1000fps HFR on a 1000Hz display, you can simultaneously avoid camera motion blur and avoid display motion blur and avoid stroboscopic effects. Strobless low-persistence (blurless sample-and-hold) without flicker is successfully achieved with 1000 Hz experimental laboratory displays, and is also useful with Ultra HFR video.

Time-wise, the difference between 120fps HFR versus 1000fps HFR is roughly as big as the difference between 60fps and 120fps.  This is because 1/60sec and 1/120sec is an 8.3ms difference, while the difference between 1/120sec and 1/1000sec is a 7.3ms difference.  There is a curve of diminishing points of returns, but the massive jump up to 1000fps HFR greatly compensates.

At Blur Busters, we are among the few people in the world to have witnessed Ultra HFR video!

We believe this is very useful for many applications in the coming decade, from speciality theatre, virtual reality, amusement park rides, advanced cinema, truly immersive virtual vacations, “Holodeck” video, and other applications once more 1000 Hz displays are commercially available beginning sometime within the next decade and beyond.

New LG 240 Hz Gaming Monitor Has Motion Blur Reduction at 240 Hz

$
0
0

LG has massively improved their motion blur reduction abilities since their first implementation in their LG 24GM77 monitor.

LG’s brand new 240 Hz monitor, 27GK750F-B, reportedly has usable motion blur reduction during 240 Hz, according to Blur Busters Forums testing.

Some findings about the LG 240 Hz monitor:

  • The monitor has a much better strobe backlight than earlier LG monitors.
  • The monitor successfully works with an advanced-user hack called “Large Vertical Totals” (via ToastyX CRU), a method of reducing strobe crosstalk (double-image effects).
  • The monitor overclocked to 280 Hz (albiet was frameskipping at that refresh rate).
    This portends the interesting possibility of future overclockable 240 Hz monitors, if the manufacturers adds overclocking capability similar to what manufacturers did for 165 Hz monitors.

The new 240 Hz LG 27GK750F-B monitor is now available online.

New 120Hz 1440p Black Edition of AOC 35″ Ultrawide: AG352UCG6

$
0
0

AOC is currently planning to demonstrate the new 120Hz Black Edition of their 3440×1440 ultrawide G-SYNC monitor very soon.

The monitor specifications is extremely similar to the existing AOC AG352UCG monitor that is already available, with the major feature being the improved 120 Hz refresh rate.

  • 4ms GtG
  • MVA panel
  • 300 cd/m2 brightness
  • 2500:1 contrast ratio
  • DIsplayPort 1.2 and HDMI 1.4
  • 178-degree viewing angles

The AOC AGON AG352UCG6 Black Edition monitor will first be demonstrated at Intel Extreme Masters in Poland on February 24-25th, as well as on March 2-6th.

The display will become available to the public in May 2018, and will be added to the Official List of Ultrawide Monitors.

Blur Busters Strobe Utility 2.0 BETA Available for BenQ/ZOWIE Monitors

$
0
0


Blur Busters Strobe Utility 2.0 BETA is now available for download.

Its purpose is to improve the quality of Display Motion Blur Reduction on BenQ/Zowie monitors.

  • Most strobe-capable BenQ/ZOWIE monitors are now supported.
  • Supports XL2411, XL2420, XL2430, XL2720, XL2730, XL2735, XL2540, XL2546
  • Much better automatic detection of monitors
  • Better mixed multi monitor support (disable surround mode first)
  • Numbers match Factory Menu
  • Full Factory Menu range adjustment
  • Automatic rollback upon hitting Esc key (revert to last settings)

Eventually, the old instruction page will be updated to reflect this rewritten utility. However, instructions remain very similar.

Download via the Blur Busters Strobe Utility 2.0 Thread on Blur Busters Forums.

FreeSync Support Coming to XBox One!

$
0
0

UPDATE (2018/04/09): The XBox FreeSync Upgrade is now available.

Microsoft and AMD have announced that they are working to bring FreeSync 2 support and HDMI 2.1 VRR support to the XBox One S and XBox One X gaming consoles.

Most games for consoles use VSYNC ON, which can add more input lag than PC gaming.

The addition of FreeSync bypasses the input lag of VSYNC ON, massively reducing input lag for console games.

The Microsoft Store page for the XBox One has also now listed FreeSync VRR and HDMI 2.1 VRR compatibility. It’s in the specifications section of Microsoft’s website:

Incidentially, both FreeSync and HDMI 2.1 variable refresh rate support use the same technique for varying the refresh rate via a variable-sized blanking interval.

Later this year, further input lag reductions will happen with Auto Low Latency Mode will be added. Benefits includes automatic switching to your television’s “Game Mode” and the use of HDMI 2.1 Quick Frame Transport (QFT).

For everyday console gamers, FreeSync eliminates stutters of varying frame rates, so that frame rate fluctuations becomes seamless and stutter-free smooth. For readers unfamiliar with the benefits of FreeSync, there’s a TestUFO FreeSync animation demo that demonstrates stutterless varying of frame rates.

Advanced PC users have long been able to hack a form of QFT into PC gaming via the use of high dotclocks and low refresh rates via Custom Resolution Utilities (e.g. 60 Hz with the Pixel Clock of 144 Hz or 240 Hz, and Large Vertical Totals to reduce input lag of VSYNC ON), as well as other tricks such as HOWTO: Low-Latency VSYNC ON. It’s great that this technology is finally coming to gaming consoles.

 

Google and LG creates VR AMOLED 120 Hz at 5500 x 3000

$
0
0

An amazing virtual reality OLED display under development by Google and LG has some downright impressive specifications:

  • 4.3 inch 18 megapixel AMOLED display
  • 5500 x 3000 resolution
  • 1443 dots per inch
  • 120 Hz refresh rate

Previous OLEDs were only 600 dpi, and this is twice the resolution of the HTC VIVE Pro.

Google made a large nearly-billion-dollar investment in LG to secure a supply of OLEDs for their Pixel phones, and it appears that this co-operation also extended to VR OLED displays. They will be showing this VR display at Display Week 2018 expo in May.

Being an OLED, it is anticipated that it will likely have a low-persistence mode similar to HTC Vive and Oculus Rift, to eliminate OLED motion blur.

We look forward to seeing VR headsets containing this display!

In the long term, we expect Frame Rate Amplification Technologies (FRAT) to eventually solve the GPU-side problem of driving high frame rates on high resolution displays. This is covered near the end of Blur Busters Law: The Amazing Journey to 1000 Hz Displays which VR scientists agree with.

Follow @BlurBusters on Twitter and Facebook, or discuss on Blur Busters Forums

Real-Time Raytracing Announcements by Microsoft, NVIDIA and AMD

$
0
0

At the 2018 Game Developers Conference, Microsoft has announced DXR – the DirectX Raytracing API for DirectX 12 with real time ray tracing.

NVIDIA and Remedy Entertainment has an impressive video of real time ray racing, on NVIDIA Volta hardware, with photorealistic reflections and ambient diffuse lighting, for upcoming 3D graphics:

NVIDIA has announced Real-Time Cinematic Rendering with NVIDIA RTX Technology, utilizing Micorosoft’s DirectX Raytracing API.

Long considered the definitive solution for realistic and lifelike lighting, reflections and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Real-time ray tracing replaces a majority of the techniques used today in standard rendering with realistic optical calculations that replicate the way light behaves in the real world, delivering more lifelike images.

AMD also followed suit, announcing Radeon ProRender which works off Microsoft DirectX Raytracing as well, signalling broad industry support for real time raytracing APIs.

Real time raytracing features are coming to multiple game engines, including Frostbite, SEED, Unreal, Unity, at least initially as as a way to improve lighting and shadows in traditional rasterizer 3D graphics.

Electronic arts has a video on Project PICA – Real-time Raytracing Experiment using DirectX Raytracing. This uses SEED’s Halycon research engine, running on NVIDIA Volta, and demonstrates a lot of impressive lighting effects in real time:

Microsoft succinctly says the way we do 3D graphics is a hack:

For the last thirty years, almost all games have used the same general technique—rasterization—to render images on screen.  While the internal representation of the game world is maintained as three dimensions, rasterization ultimately operates in two dimensions (the plane of the screen), with 3D primitives mapped onto it through transformation matrices.

For those not familiar to Raytracing, Microsoft’s article defines it very well:

Raytracing calculates the color of pixels by tracing the path of light that would have created it and simulates this ray of light’s interactions with objects in the virtual world. Raytracing therefore calculates what a pixel would look like if a virtual world had real light. The beauty of raytracing is that it preserves the 3D world and visual effects like shadows, reflections and indirect lighting are a natural consequence of the raytracing algorithm, not special effects.

NVIDIA scientist Morgan McGuire also wrote excellent guest articles to RoadToVR, about real-time ray tracing and beam tracing, How NVIDIA Research is Reinventing the DIsplay Pipeline for the Future of VR (Part1, Part2), including a goal of 240 frames per second operation.

And lastly, a Star Wars special:

Over the long term, it will be exciting to see how graphics will improve with real time ray tracing, hopefully without frame rate degradation, for “Better Than 60 Hz” displays!


XBox One FreeSync Now Available Via Insider Hub App

$
0
0

Earlier, we mentioned that FreeSync was coming to XBox one.

Now, Microsoft Xbox Insider Hub has now released a beta upgrade to allow you to test your XBox One with a FreeSync monitor.

If you are an XBox Insider, you can get the Xbox Insider Hub app to participate in the XBox Insider program.

Existing FreeSync 2 monitors with FreeSync-over-HDMI capability, can work with the XBox one!

This beta XBox software upgrade also reportedly works on the older 1080p-only XBox One console.

New 120 Hz FreeSync TVs by Samsung Coming This Year

$
0
0

FlatPanelsHD reports that Samsung’s NU8000 and other select 2018 4K QLED HDTVs will support 120Hz 1080p with FreeSync and the new HDMI 2 variable refresh rate.

The new Samsung 4K HDTVs also support the new HDMI Auto Low Latency Mode, and has a 15.6ms of input lag which is incredibly low for a television set. If that wasn’t low enough, input lag reportedly falls to less than 7ms lag in FreeSync mode.

For those interested high frame rates without a powerful GPU, Samsung is also releasing a new “Fast FRC” (frame rate compensation) which appears to be a gamer-friendly low-lag interpolation system. It reportedly has only 24ms input lag which is actually lower than most televisions’ Game Mode. This optional mode converts game frame rates to 120 frames per second without the input lag of traditional interpolation algorithms.

The XBox One console now has a FreeSync beta update available in the Insider Hub, and will work with these new TVs.

New 32″ FreeSync 2 HDR display: AOC AGON AG322QC4

$
0
0

AOC announced their first FreeSync 2 display, a new 32 inch FreeSync VA LCD with a 4ms VA panel. It has HDR that meets the VESA DisplayHDR 400 standard.

FreeSync 2 is an improved version of AMD’s FreeSync technology, with improved testing & certification,. or smooth variable refresh rate play (see simulated FreeSync animation demo).

A quick checklist of the key features of this dislay:

  • 144 Hz refresh rate
  • 2560×1440 resolution
  • Curved 31.5″ with 1800R curvature
  • FreeSync 2
  • DisplayHDR 400 Certified
  • PWM-Free Dimming with Low Blue Light
  • Tiltable & Height Adjustable, with built-in speakers

The AOC AGON AG322QC4 will go on sale in June 2018 in Europe.

XBox Consoles Now Support 120Hz

$
0
0

Fantastic news for Better Than 60Hz fans:

Microsoft announces an OS upgrade this May 2018 for existing XBox One consoles owners to add 120 Hz, which will be demonstrated at E3 2018.

120Hz Comes to Consoles

In April, we added variable refresh rate, 1440p resolution support, and auto low latency mode. But we aren’t done just yet. In May, we’re adding support for additional panel refresh rates. Gamers with gaming monitors and televisions that support a 120Hz refresh rate can now turn on 120Hz support for 1080p and 1440p output resolutions. This high refresh rate option means you can now take full advantage of displays with 120Hz capabilities.

Microsoft also made FreeSync available for XBox One owners.

120 Hz will work with or without FreeSync, so any 120+ Hz monitor or 120 Hz+ FreeSync monitor will work with the new XBox software upgrade.

This makes the XBox One console the first gaming console in the world to support a refresh rate above 60 Hz.

It is worth mentioning that most newer 4K LG OLED HDTV televisions already support 1080p 120 Hz refresh rate, even though this feature is not well-advertised.

Given surge of great Better Than 60Hz initiatives of XBox One (1440p, 120Hz, FreeSync), we have now created the XBox One Console forum in Blur Busters Forums to help you get the highest frame rates and lowest input lag for gaming consoles.

To get your XBox software upgrades that adds 120Hz and FreeSync, go install the Insider Hub app on your XBox One console.

New BenQ 32″ EX3203R 144 Hz HDR Monitor With FreeSync 2

$
0
0

The new BenQ EX3203R FreeSync 2 Monitor has been announced by BenQ.

It is a 32″ FreeSync curved VA monitor with 144 Hz refresh rate, with the following features:

  • FreeSync 2 including LFC support
  • 144 Hz refresh rate
  • HDR support
  • 32″ curved with 1800R curvature
  • 3000:1 contrast tratio
  • USB 3.1 and USB-C ports
  • Ergonomic low blue light modes
  • Ambient light sensor to adjust picture automatically  (brightness & color temperature)

In addition to 144 Hz being available to PC and Mac systems, it is also compatible with the XBOX software upgrade that adds 120 Hz and FreeSync for the XBOX ONE S and X.

Apple Aiming For 16K Wireless Virtual Reality As Soon As 2020

$
0
0

In the last few years, Apple has been secretly working on VR and AR, even buying companies outright to further future headset ambitions, and hiring heavy duty people from the VR and AR industry.

Patently Apple had a great piece in 2017 that covered Apple’s increasing push into VR.  In addition, C|Net covered this topic last year as Apple revealed VR ambitions during WWDC 2017.

New information have come to light that reveals that Apple has been working on a headset at 8K per eye:

  • The project is code-named T288
  • VR and AR
  • Wireless using 60Hz WiGig 2.0 standard 802.11ay
  • New “Mac OS VR” computer tower with a 5-nanometer Apple processor
  • Potential in-house microdisplay manufacturing, 8K per eye, 16K total
  • Target date “As soon as 2020

Apple has been running out of steam with their iPhone X sales, and even the 120Hz iPads are not enough to keep up Apple’s momentum.

Tim Cook has repeatedly said VR and AR holds much potential to Apple’s future. Apple seems very intent in eventually making VR and AR mainstream. While some headsets are self-contained, much like Oculus GO, the better VR experiences are currently tethered to gaming PCs that are literally GPU supercomputers.

Blur Busters speculates that before the middle of this century, consumers will be able to buy compact “VR sunshades” with self-contained supercomputers in its thin frames. Whether by an “Apple-Oakely” partnership or from a Linux/Google/Amazon initiative, or others.

Such VR sunglasses would be nicer looking, easier, lighter, cheaper, smaller than today’s VR headsets and rigs and and AR headsets.

True 4K 120Hz in New 43″ Wasabi Mango UHD430 Gaming Display

$
0
0

A korean display manufacturer has released a 4K 120 Hz display [Korean website] with two DisplayPort inputs and multiple HDMI 2.0 inputs.

This is the new UHD430, which does 120Hz at 4K, unlike the older UHD420.

Sold domestically, it’s possible to order this display on eBay by a Korean seller with free international shipping to North America and Europe.

Several snippets from the manufacturer webpage highlights the 120Hz 4K feature:

The manufacturer has written in many places that this is true 120Hz at 4K resolution. There is also YouTube video proof by a user who confirmed it is 4K 120 Hz in TestUFO.

Currently there is no FreeSync support.

This may be the first retail/commercial 120Hz-capable 4K display, after the Zisworks 4K 120Hz kits.

Here are the confirmed translations into English for the 43″ 4K 120Hz monitor, along with contextual crops from the manufacturer’s page:

  • 400 nits brightness

  • HDR support

  • Full 4:4:4 chroma support:

  • IPS panel with 1200:1 native contrast ratio (1,000,000:1 dynamic)

  • 5ms GtG pixel response

  • 10-bit color (1.07 billion colors)

  • 4K Picture-in-Picture support capable of up to four 4K60 images (scaled)

  • Two Displayport 1.4 supporting 120 Hz

  • 3 x HDMI 2.0 ports
    2 x DisplayPort 1.4
    1 x Toslink optical audio output (for receivers)
    1 x USB port (for thumbdrive media, or power for streaming sticks)

The 43″ 4K 120Hz monitor is currently on eBay by a Korean seller.


4K 144Hz G-SYNC HDR Gaming Monitors Finally Arriving Soon — At A Price

$
0
0

The 4K 144Hz titans are coming.

The Acer Predator X27 and ASUS ROG SWIFT PG27UQ are finally getting ready to ship!

As a masterpiece of gaming monitor engineering, combining 4K, 144Hz, HDR, G-SYNC, DCI P3 color gamut, local-dimming. We have assessed that it had required approximately two orders of magnitude more firmware engineering time compared to a more common off-the-shelf panel.

Finally Shipping Limited Quantities End Of May 2018

No wonder, that we at Blur Busters and those at TFTCentral, originally thought that NVIDIA couldn’t finish this project before 3Q 2018.

However, word has recently come in that AUO Optronics — the panel manufacturer — has finally begun shipping the panels. The monitors are now currently in manufacture at the moment.

On Twitter, we earlier confirmed TFTCentral’s sources of a possible delay to Q3. There were actually justified fears by the sources involved — read on for the engineering challenges why.

Technically, we are still correct about our earlier Q3 prediction is still technically in the correct ballpark anyway: Easy in-stock immediate shipments are likely not until early Q3.

An Engineering Masterpiece: Is This Nirvana?

Yes, we understand it is humongously expensive. But Blur Busters fully understand the difficult engineering of a cake that we can have and eat too.

Initial estimates indicate that nearly 100x amount of the usual firmware-engineering hours went into this monitor, compared to entry-level gaming monitors. Apparently, a larger number of employees worked a much longer time perfecting this monitor.

Reportedly, they even managed to include ULMB in this 4K 144Hz monitor, while keeping local-dimming. Scanned ULMB with simultaneous local dimming! That’s a harder engineering feat.

People who read our advanced articles, such as Electronics Hacking: Creating A Strobe Backlight. 384-zone local dimming makes ULMB horrendously that much more complex too. Yet ULMB is only a tiny fraction of the engineering work put into this monitor.

The 1000nit headroom hugely benefits ULMB, since ULMB mode is often dimmer than GSYNC mode.

Note: There is no word (yet) if Simultaneous ULMB+GSYNC Hack works on this monitor. They are not combinable on all monitors. The very small venn diagram of games that benefit from the Hack (games with ultra-smoothly-varying framerates, that don’t flicker too much) means we do not consider this a dealbreaker. It’s still expected to produce incredible quality in either preferred mode.

From an engineering perspective, it is complicated to simultaneously combine HDR, local-dimming, and VRR simultaneously. One gains a a greater appreciation on how large an engineering miracle that the gaming monitor community has received.

Admiring a Beautiful Ferrari — as a photo — or on the desk

Just like a beautiful Ferrari — the upcoming 4K 144Hz HDR local-dimmed GSYNC monitors are simply put, a masterpiece of engineering — even without testing it yet.

Just like some people can gawk at photos of cars, we at Blur Busters gawk at the engineering feat.

Long-time readers at Blur Busters know that we have collaborated with several display manufacturers — including mainstream manufacturers — and indie builders such as the Zisworks 4K 120Hz display with the bonus 480Hz mode being a one-man feat by Zis.

Unlike that display, combining multiple modes creates lots of interactions — HDR simultaneously with VRR simultaneously with local dimming simultaneously with top-notch overdrive tuning.

We understand some of the complexities that go in display engineering. There are advanced algorithms in local-dimming displays to reduce blooming artifacts by adding inverse gradient shading to the actual image in realtime. There’s hugely complex image artifacts caused by imperfect local dimming interacting with variable refresh rates. These things take massive man-hours to debug.

Without even reaching out to AUO or NVIDIA — who tune the panels long before Acer/Asus gets their turn — we are able to speculate the many engineering overheads that has occured with the X27 and PG27UQ to delay these panels to market.

Except for a few speciality engineering/medical monitors, we currently believe that no single model of a desktop gaming monitor in human history has ever received this much engineering in the past.

Apparently, this monitor has received the same engineering love that is put into a high-end videophile television set.

Mark Rejhon, the founder of Blur Busters, worked in the home theater industry, and was the moderator of the AVSFORUM Home Theater Computer Forums from 1999-2002. So we are extremely familiar with the engineering love that is put into televisions such as a NEC XG135 CRT projector or a Pioneer Kuro plasma television of yesteryear.

This monitor is the computer world’s equivalent of a videophile television set — and users have to pony up for that premium initially, just like for a high-end videophile or audiophile product.

We have to wait and see how the image actually performs — if it truly performs to original promise — but we can totally appreciate the incredible engineering feats that was put into this model.

This is not your usual bottom-of-the-barrel or race-to-bottom monitor running a boilerplate scaler from China.

Instead, the firmware and backlight got luxurious hand-made treatment, like a loving builder of a limited-run sports car. Alas, the price premium of this monitor commands such.

Hurry, Grab the TITAN GPUs Before the Bitcoin Miners do!

This luxury of a monitor costs more than many high-end computer systems. To pamper this metaphorical Ferrari of a monitor, you need the metaphorical high-octane — no less than a dual-GPU system of the Titan / 1080 Ti / 1180 league.

This is a major monitor in the journey along the Amazing Journey To Future 1000Hz Monitors Of The Future (a mandatory read for monitor manufacturers & aspiring display engineers).

We are looking forward to seeing more amazing gaming monitors similar to this display, and the inevitable price drops over the coming years and decade.

If you are a videophile and can afford it: This could be your dream desktop monitor. Simply insert “A” (the TITAN GPUs) into slot “B” (PCI-X slot of titanic rig)

If you cannot afford it: Admire it like a photo of a Ferrari. Explore GSYNC 101 instead. Admire the engineering even if you hate the price.

The Cake is Not a Lie

With apologies to Valve’s Portal, the cake is not a lie with the Acer X27 and Asus PG27UQ monitors.

One apparently can finally have cake and eat it too with these 4K 144Hz GSYNC HDR gaming monitorsfor a price.


Blur Buster's Official G-SYNC Monitor List

New 240Hz ASUS ROG XG248Q FreeSync Compatible Monitor

$
0
0

Last week, ASUS announced the ROG Strix XG248Q FreeSync gaming monitor.

What makes this monitor different  from other 240Hz monitors is that this uses a 23.8″ panel instead of a 24.5″ panel (of the XG258Q). Reportedly, the panel is optimized for 240 Hz operation unlike the 24.5″ panels. The 24.5″ panels were not originally manufactured with 240 Hz in mind and had to be tuned by monitor manufacturers to 240 Hz operation.

This monitor has ASUS ELMB (Extreme Low Motion Blur), a motion blur reduction feature similar to NVIDIA ULMB.

It also supports variable refresh rate (VRR) via VESA Adaptive-Sync. This is similar to AMD FreeSync (i.e. not certified by AMD). The benefits of FreeSync can be seen in this FreeSync animation demo.

  • 1920×1080
  • 240 Hz refresh rate
  • 48Hz – 240Hz VRR range (FreeSync compatible).
  • 1ms GtG TN
  • 3 HDMI ports (2 x v2.0, and 1 x v1.4) and 1 DisplayPort (v1.2a)
  • 1000:1 contrast ratio
  • Max brightness 400 cd/m2
  • ASUS Aura Sync RGB lighting on the back

MSI Oculux NXG251 Gaming Monitor with 240Hz G-SYNC and 0.5ms Response

$
0
0

In breaking news, an unexpectedly good-looking 240 Hz monitor popped up at Computex 2018.

Visitors remarked that it had better viewing angles and brighter colors than other 240 Hz TN panels, so this might be one of the new AUO 0.5ms panel we’ve heard about. Information is still very limited at this time.

Developed with feedback from eSports players, here’s what we know thus far:

  • 24.5 inch
  • 240 Hz
  • 0.5ms response time
  • G-SYNC
  • 1920×1080
  • 300 nits brightness

Even PC Games News commented a hint of the new 240 Hz AUO panel’s quality:

It genuinely  is very impressive, and I’m not joking when I say that’s  a bigger surprise than AMD increasing the Threadripper 2 core-count. The colours seem bright and clear, and there was no discernable hint of discolouration when viewing the display from even the most oblique of angles. I’d heard tell from AOC that the 25-inch TN screens were far better than any previous implementations of the panel tech, even the actually-quite-decent 4K TNs, but I wouldn’t have believed it until I saw it with my own eyes.

JOLED Developing High-End OLED Gaming Monitors

$
0
0

There is finally some good news for those of us who crave both good colours, stellar contrast, and gaming performance. JOLED, a Japanese manufacturer of OLED displays, has partnered with the Pro E-Sports team “Burning Core” to bring high speed, responsive OLED-based gaming displays to the market.

The model shown below appears to have a 21:9 aspect ratio, without any curve. Production will be based on a novel printing method and will focus on mid-sized gaming displays, presumably with high refresh rates (> 60hz) and possibly Freesync or G-Sync, though that has not been confirmed.

We will keep you up to date, as it’s currently difficult to find any OLEDs (aside from TVs) which have gamer-friendly specs such as low-persistence modes and higher refresh rates.

OLEDs offer the pinnacle of image quality due to their perfect black levels and low pixel transition times (<0.1ms), although they struggle to compete with LCDs in terms of peak lumens and overall colour volume, which matter for HDR reproduction.

Fast transition times do not always eliminate display motion blur — See our older article “Why Does Some OLEDs Have Motion Blur?“. It requires a low persistence mode (low MPRT) via blur reduction mode or ultra-high Hz.

OLED users also have reported some burn-in which could be a concern for long gaming sessions using static HUDs, but whether this is a common problem is up for debate. We believe with responsible use OLEDs can be great gamer displays and are excited to see them come to the PC and competitive games market.

Source: OLED-INFO

NVIDIA GeForce RTX 2080 Series Available Sept 20, 2018

$
0
0

Finally, a successor to Pascal has arrived, codenamed Turing, after the famous mathematician who cracked the enigma code during WWII, helping the allies win the war.

Unless you’ve been living under a rock these past few days, you’ve likely already heard about NVidia’s new GeForce RTX 2070 / 2080 / 2080 Ti consumer-oriented cards.

NVidia has abandoned the GTX moniker in favour of RTX that refers to “ray tracing”, which the holy grail of computer graphics.

Despite having ray tracing performance reportedly six times higher than Pascal and offering up to 10 giga-rays per second, a skeptical reader will note that achieving real-time ray tracing for global illumination (GI) is still going to be a challenge given the amount of rays (much more than 10 billion / sec) required to converge to a smooth image in any radiometrically complex scene (e.g. lots of lights, reflections, smoke, translucence, etc). Here’s an example of what to expect in RTX-enabled games:

This is where machine learning (ML) de-noising comes in, which these cards also support. Several real-time ray tracing demos were shown off at Siggraph 2018 in Vancouver, Canada, proving that RTX indeed delivers the goods, with integration into Unreal and Unity already complete.

Cards from MSI, Asus, Gigabyte, Zotac, PNY, and EVGA (a complete list here) are all set to be released on September 20th, so get your pre-orders on, unless you are willing to wait for the inevitable stock shortages to subside.

The RTX 2070 starts at a very affordable $499, the RTX 2080 at $699, and the RTX 2080 Ti will go for $999, and offer either 8 GB (for 2070/2080) or 11 GB of GDDR6 VRAM for the 2080 Ti.

NVlink replaces the old SLI bridge connector, and interestingly enough on the Quadro cards at least, actually doubles the amount of usable framebuffer memory when you use two cards, as opposed to current SLI scheme where the extra memory is simply redundant. TBD if consumer cards allow this too.

NVIDIA also added a new dedicated VR connector called VirtualLink, although I must say I’m personally much more interested in wireless VR than remaining tethered to my PC, especially for roomscale action games like Beat Saber or Skyrim VR. Still, higher resolution VR headsets are thirsty for all the bandwidth they can get so wireless modules are likely going to be out of the question for many cases.

So it is indeed a great time to be a gamer and an even better time to be NVIDIA, if you follow news of their record-breaking profits.

Even simply providing better reflections (from offscreen objects) will deliver an immediate WOW impact that traditional rasterization cannot provide, as seen in this Battlefield V demo:

AMD certainly has their work cut out for them, given the 499$ USD retail price of the 2070 variants which are sure to be popular for years to come. I advise waiting for in-depth reviews instead of pre-ordering, since there are some variations between vendors in terms of cooling. The ASUS Turbo variant, for example, appears to have inferior cooling to the reference NVIDIA design, which is rather odd, so I would avoid that model unless space was a factor.

Another noteworthy feature on these cards is the inclusion of DSC (digital stream compression) for the DisplayPort 1.4a ports. This adds support for 4K 144hz in HDR10, and 8K60hz, both in 4:4:4 using a visually lossless 3:1 compression mode, extending the current 32.6 gbps bandwidth limit of DP 1.3 / 1.4 /w HBR 3.

This might seem academic at first until you read reviews of ASUS’ latest 4K 144hz G-Sync monitor which doesn’t support DSC, and requires the use of 4:2:2 chroma subsampling to enable HDR10 at 144hz. To many, the loss of sharp text is simply unacceptable, so this means in practice the monitor is limited to 98hz with HDR activated. This is more a limitation of the monitor but something to keep in mind when buying expensive GPUs to power them.

2018 is shaping up to be a great year for graphical eye candy, and NVIDIA is spoiling us here with their hard work. Congrats to all involved. Assuming real-time raytracing performance is as claimed, the RTX is perhaps, without hyperbole, the single most exciting new GPU release since the original 3Dfx Voodoo Graphics (in 1996) and blew everyone’s mind.

Real-time ray tracing at these prices is truly a tectonic shift in the industry and the start of a new wave of spectacular realism.

Viewing all 510 articles
Browse latest View live