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Happy New Year 2023 — Blur Busters is Back

Many of you have noticed that the media section of Blur Busters had been dormant for a while – you’re not seeing things!  However, that does not mean we haven’t been busy. We want to wish y’all a Happy...

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NVIDIA Announces ULMB 2 — Improved Motion Blur Reduction

A Better Strobe Backlight Algorithm for Gaming Monitors Long-time Blur Busters readers knows that Blur Busters started because of strobe backlight systems, including our famous NVIDIA LightBoost HOWTO...

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Frame Generation Essentials: Interpolation, Extrapolation, and Reprojection

  Foreword by Mark Rejhon of Blur Busters: This article is written a new guest writer, William Sokol Erhard, with some editing by Mark Rejhon. There will be additional pieces coming out. Let’s welcome...

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New Blur Busters Logo Program 2.2 for OLED, LCD & Video Processors

CES 2024 Press Release [Toronto / Hamilton, Ontario, Canada — January 5, 2024]  Blur Busters is announcing a brand new Version 2.2 expansion to our logo certification programme, that is now open to all...

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NanoSys Exhibiting New Color Ghosting Demo on TestUFO 2.0 Beta

CES 2024 Press Release [Toronto / Hamilton, Ontario, Canada — January 10, 2024] NanoSys, a company that develops and manufactures quantum dots for displays, is currently exhibiting TestUFO 2.0 at CES...

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TestUFO 2.0 Display Motion Test Gaining HDR Support, Public Beta Launch on...

CES 2024 Press Release [Toronto / Hamilton, Ontario, Canada — January 10, 2024] TestUFO is a display motion testing website, invented by Blur Busters, that is now popular for testing high refresh rate...

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DisplayWeek 2024 News: 4K 1000Hz Monitor Exhibited, and New Blur Busters...

DisplayWeek 2024 is in full swing, an annual gathering of industry insiders of the display manufacturing industry, including display components and display testing. Even as the Blur Busters website has...

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Massive Upgrade With 120-vs-480 Hz OLED: Much More Visible Than 60-vs-120 Hz...

240+ Hz Not Just For Games: 4x & 8x Geometrics for Mainstream Win Human visibility of refresh rates are massively amplified with OLED. Many of us in the industry have noticed the mainstream sees...

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CRT Simulation in a GPU Shader, Looks Better Than BFI

Who Is this for? CRT Enthusiasts, software & hardware developers, emulator authors, all of who wish to reduce display motion blur of 60 years of legacy 60fps 60Hz content with softer flicker than...

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Blur Busters Open Source Display Initative – Refresh Cycle Shaders

CES 2025 Announcement from Blur Busters “Area51” UFO Lab – BBOSDI Version 1.01 – Initial Draft Version Part 1: The CRT Simulation Breakthrough Leads to Plasma TV Simulation and CRT-VRR Experiments With...

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